Welcome
My name is Karim Hamdy
I'm a CG Technical Director and Pipeline Developer
Experience with developing python/Qt tools for pipeline and show needs.
My name is Karim Hamdy
I'm a CG Technical Director and Pipeline Developer
Experience with developing python/Qt tools for pipeline and show needs.
In this sequence environment for all shots generated procedurally in Houdini exported to Clarisse to be rendered
from Clarisse side I created a shot template to load all shot data exported from houdini taking benefit from the power of Usd instancer and Alembic points inside clarisse.
While building the setup I created previz for all shots to get director approval to avoid delay schedule to add to have control over the whole sequence.
This was a team work with (Vfx supervisor) who prototyped the main idea and supervise the system development progress and (Enviroment TD) who was responsible for all enviroment creation work inside sops ( height field, forest scatter system, etc) while I was responsible for pipeline setups in both sides houdini and clarisse.
In this show intro I was responsible for setup and render all shots due to tide deadline while I developed a workflow with some python scripts to work with usd stich-clips inside Clarisse and enable Layout artist to switch between animated and static assets for realtime timeline scrapping, Also I needed to distribute and collect FX assets and elements from Fx team.
Magic light is a tool I created to control big amount of spot lights procedurally for Loaloa show.
This tool parameters gives you the control over ( rotate angle, rotate speed, flicker, spot radius, beam length ) with random range and offset ( randomly or by id ). there also a weight parameter to enable the tool effect with percentage value ( global or per parameter group ).
This tool create light groups with deferent parameter values to give more control for shot edit bases.
This tool saves parameter values as preset to be used later.
This tool I created For Nasl Al-Aghrab ( TV-series / Apr 2021 ) while Clarisse wasn't support export layout as Usd to transfer layout scenes to Houdini for FX department.
I'm always happy to hear from you.